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Work 01 · 2026

Tidal Fields

田海草

A playable environmental history of the northern Chinese coast, where naming, classification, labor, and ecological value become rules that can be negotiated.

A white 3D-printed Tidal Fields game board with blue, green, and white playing pieces against a black background

Tidal Fields begins with the contradiction contained in its Chinese title: 田 refers to cultivated land, while 海草 is seagrass—a flowering plant that lives underwater. The game brings human and nonhuman inhabitants of a northern Chinese coastal landscape into the same field: local residents, whooper swans, seagrass, kelp, winter wheat, stones, and seagrass-roofed houses.

Through collecting, exchanging, naming, and measuring, players encounter different systems of knowledge and value. The game asks who is able to define a species, a resource, or a landscape—and how those definitions reshape environmental action.

The work exists both as a tabletop game and as an enlarged suspended installation. Its print-and-play edition remains open source, allowing communities to download, make, adapt, and facilitate the game locally.

Next workSeagrass Flow